[ SITE RULES ]
Age Restrictions
- Pyrotechnics – 18 years and older only
- Eye protection must always be worn once out of the safezone. Under 16’s must use a full-face mask, and this is recommended for all players, If your eye protection becomes damaged or falls off shout "BLIND MAN" as loud as possible and cover your eyes until a Marshal can get to you.
Weapon Limits
The New MAXIMUM Legal energy limit for Fully Automatic guns is now 1.3 Joules and for Single Shot Bolt Action Rifles it is now 2.5 Joules. If your gun exceeds this limit you will not be able to use it in our games.
- Bolt action Rifles, 25-meter minimum engagement distance.
- 500fps with .20g BBs
- 450fps with .25g BBs
- DMR’s, 25-meter minimum engagement distance. MUST BE Electric with the Full Auto Function Permently Removed/Disabled.
- 450fps with .20g BBs
- 400fps with .25g BBs
- AEG’s, Gas blowback rifles & pistols
- 370fps with .20g BBs
- 330fps with .25g BBs
- Pyrotechnics – MK5 and Thermobaric grenades are the highest power pyro allowed
- Blank firing grenade – 9mm blank & magflash is highest power round allowed
All Weapons will be chrono’d at the start of the day. Marshalls may perform spot check throughout the day. If any weapon is found to be over site limits, you will be asked to collect your kit and escorted from site.
Players using Sniper Rifles firing 350+ fps, and players using support weapons which are incapable of semi-automatic fire MUST carry an alternative weapon that is < 350fps, and capable of single shot (pistol, SMG or shotgun etc.) - no alternative weapon means you will not be allowed on the field with your sniper/support weapon.
Gameplay / Safety Rules:
- Marshal’s word is law! If you have any problems during your day, please speak to them, they will either be in Hi-Vis vests or wearing a Marsal patch.
- Take Your Hits If you think you were hit take it, if you weren’t sure, take it, Shout Hit as loud as possible and stick your hand in the air as you move to respawn. Its recommended to shout “dead man walking” if moving through firefights.
- Cheat calling is considered just as bad as not taking hits if you have a problem speak address this with a marshal immediately.
- Respawn Points Camping of respawn points is not allowed and players must be 15ft from their respawn point before being re-engaged.
- Aggressive behavior is not tolerated. Abusive or violent behavior towards any player or staff member will result in you being removed from site.
- We operate a 3 strikes and out system on cheating.
1st occasion we will speak with you privately and asked to sit out that game.
2nd occasion you will be asked to leave the site for that day.
3rd occasion you will be asked to leave the site and banned, this will be shared will all other sites. - Dead men don’t talk – once your hit you cannot talk to team mates, any attempt to do so will be considered cheating.
- Gun Hits count, if your weapon is struck, treat it as a normal hit and follow the life rules for that game.
- No blind firing, you must be able to see down the length of your weapon before firing.
- No Overkill – If you can’t hit someone with 3/5 rounds, 100 wont do it either, change position or advance on the target.
- Semi Auto only within building. Either shooting while inside, or shooting in & out of building you are restricted to semi auto fire only
- Grenades have a kill range of 5 meters or clear a room. If you are not sure if you were in the radius, just take the hit, Grenades can only be thrown underarm.
- Knife Kills count. To kill an opponent with a knife carefully place the knife against them and let them know they are dead. If someone "knife" kills you, you MUST TAKE IT – quickly and quietly acknowledge this and follow the life rules for that game. Under no circumstance must a knife be thrown
- Blue on blue (friendly fire) counts, a hit is a hit, the BB doesn’t care what team you’re on.
- MAN DOWN! Only to be used in case of real injury. If you hear this being shouted. remove your magazine from your rifle, make your weapon(s) safe and remain in that spot until further instruction is given. If you witness an accident, or a player in trouble use this call, and continue until a Marshal arrives. This may also be signaled by continued whistle blasts.
- BLIND MAN! Only to be used in case of loss of eye protection. If you hear this being shouted. remove your magazine from your rifle, make your weapon(s) safe and remain in that spot until further instruction is given. If you witness an accident, or a player in trouble use this call, and continue until a Marshal arrives. This may also be signaled by continued whistle blasts.
- Magazines must be removed, and weapons cleared of any BB’s before re-entering the safe zone. A marshal will be checking players weapons before entering the safe zone.
- No Lasers or strobe lights to be used in game
[ CONTACT US ]
[ OFFICE ]
The Worx Airsoft
18 Lomond Street,
Helensburgh,
G84 7PW
[ PHONE ]
01436 673 308
[ SITE ]
The Worx Airsoft
Stuckenduff Farm,
Shandon, Helensburgh,
G84 8NW
[ E-MAIL ]
Info@theworxairsoft.co.uk